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Riftbound Core Rules

Core Rules 2026-07-16. Imported rule text is separate from the engine's supported interactions.

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Rule 000

Golden and Silver Rules

Golden and Silver Rules

Rule 001

Golden and Silver Rules

Golden Rule

Rule 002

Golden and Silver Rules

Card text supersedes rules text. Whenever a card fundamentally contradicts the rules, the card's indication is what is true.

Rule 050

Golden and Silver Rules

Silver Rule

Rule 051

Golden and Silver Rules

Card text uses different terminology than rules. Card text should be interpreted according to these rules, not as though it were text within these rules.

Rule 052

Golden and Silver Rules

Card, when written in card effects, is shorthand for "Main Deck card." Runes, legends, and battlefields are not considered cards when executing the abilities and effects of game objects. They are considered cards for the purposes of these rules.

Rule 053

Golden and Silver Rules

Cards refer to themselves in the first person.

Rule 053.1

Golden and Silver Rules

* Units and legends say "I," "me," etc.

Rule 053.2

Golden and Silver Rules

* Gear and spells say "this."

Rule 053.3

Golden and Silver Rules

* Battlefields say "here."

Rule 053.4

Golden and Silver Rules

* Cards may refer to themselves by their name for clarity. This is shorthand for the above terms.

Rule 054

Golden and Silver Rules

“Can’t beats Can”

Rule 054.1

Golden and Silver Rules

Cards that forbid actions or effects, as a broad method of determination, supersede cards that allow or permit that same action or effect.

Rule 054.2

Golden and Silver Rules

If a card specifies that an action can “only” be performed under certain circumstances, it cannot be performed under any other circumstances.

Rule 055

Golden and Silver Rules

When executing card text, do as much as you can, ignoring impossible instructions.

Rule 055.1

Golden and Silver Rules

If all of a card’s instructions are impossible, it is still played and resolved, but nothing happens.

Rule 056

Golden and Silver Rules

Cards a player owns may never be placed into a non-Board zone belonging to another player.

Rule 056.1

Golden and Silver Rules

Non-Board zones corresponding to a player include Main Deck, Rune Deck, Trash, Hand, Chosen Champion zone, and Banishment.

Rule 056.2

Golden and Silver Rules

If a card would enter such a zone, it goes to its owner’s corresponding zone instead.

Rule 100

Game Concepts

Game Concepts

Rule 101

Game Concepts

Deck Construction

Rule 102

Game Concepts

Riftbound is a Trading Card Game where a player must provide their own cards to play against other players.

Rule 103

Game Concepts

To play Riftbound, a player must have a Main Deck, a Rune Deck, a Champion Legend, and a number of Battlefields determined by the Mode of Play. These are collectively referred to as a player’s deck.

Rule 103.1

Game Concepts

1 Champion Legend

Rule 103.1.a

Game Concepts

This is placed in the Legend Zone at the start of the game.

Rule 103.1.b

Game Concepts

This will dictate the Domain Identity of the deck.

Rule 103.1.b.1

Game Concepts

Cards included in your deck must abide by your Domain Identity.

Rule 103.1.b.2

Game Concepts

Your deck’s Domain Identity is dictated by the domains of your Champion Legend. In the default card frame, these domains appear as symbols in the legend’s upper left corner.

Rule 103.1.b.3

Game Concepts

If a card has a single Domain, then that card is permitted in the Domain Identity that corresponds to the same Domain.

Rule 103.1.b.4

Game Concepts

If a card has more than one Domain, then that card is permitted only in a Domain Identity that contains all of the indicated Domains on that card.

Rule 103.1.b.5

Game Concepts

Some Game Effects may allow a player to add cards to their deck irrespective of those cards’ Domains. Those cards are considered part of their deck’s Domain Identity, regardless of their Domain.

Rule 103.2

Game Concepts

A Main Deck of at least 40 cards: A Chosen Champion Unit, as well as Units, Gear, and Spells

Rule 103.2.a

Game Concepts

Chosen Champion

Rule 103.2.a.1

Game Concepts

This will be placed in the Champion Zone at the start of the game.

Rule 103.2.a.2

Game Concepts

Must be a champion unit with a champion tag that matches the tag on your Champion Legend. Example: Loose Cannon has the tag Jinx. Therefore, a player could choose Jinx, Rebel or Jinx, Demolitionist as their Chosen Champion, because they also have the tag Jinx. Example: Tibbers has the tag Annie, but it is a signature unit, not a champion unit. It cannot be your Chosen Champion, even if your Champion Legend has the tag Annie.

Rule 103.2.a.3

Game Concepts

A player’s Chosen Champion is both the specific card chosen for this slot during Deck Building and also any Champion Unit with the same name as the specific card selected for this specific slot during the course of play. Example: A player chose Jinx, Rebel as their Chosen Champion. One copy of Jinx, Rebel starts the game in their Chosen Champion zone. Any additional copies of Jinx, Rebel in their Main Deck, their hand, their trash, or on the board also count as their Chosen Champion for any game rules and effects that care about Chosen Champion status during the game.

Rule 103.2.b

Game Concepts

Your Main Deck can include up to 3 copies of the same named card.

Rule 103.2.b.1

Game Concepts

This includes your Chosen Champion. Example: A deck could include Volibear, Furious as its Chosen Champion and still include 2 more copies of Volibear, Furious in their Main Deck.

Rule 103.2.b.2

Game Concepts

Cards have different names even if they represent the same character. Example: A deck could include 3 copies of Yasuo, Remorseful and 3 copies of Yasuo, Windrider, because they have different names.

Rule 103.2.c

Game Concepts

Subject to Domain Identity.

Rule 103.2.d

Game Concepts

Your deck may only contain 3 total Signature cards that have the same Champion tag as your Champion Legend.

Rule 103.2.d.1

Game Concepts

Regardless of name, a deck may only contain a sum total of 3 Signature cards.

Rule 103.2.d.2

Game Concepts

All of the Signature cards must have the Champion tag that corresponds to the Champion Legend of the deck.

Rule 103.2.d.3

Game Concepts

Signature cards are not Champion units and cannot be placed in the Champion Zone.

Rule 103.2.e

Game Concepts

Subject to card legality of the Format being played.

Rule 103.3

Game Concepts

Rune Deck

Rule 103.3.a

Game Concepts

12 Rune Cards

Rule 103.3.a.1

Game Concepts

Cards in the Rune Deck must be of the Domain Identity of your Champion Legend.

Rule 103.3.b

Game Concepts

Must be shuffled and kept separate from the Main Deck.

Rule 103.4

Game Concepts

Battlefields

Rule 103.4.a

Game Concepts

The number will be dictated by your Mode of Play.

Rule 103.4.b

Game Concepts

Subject to Domain Identity if applicable.

Rule 103.4.c

Game Concepts

Cannot include more than one of a Battlefield of the same name when there are more than one required for the deck.

Rule 104

Game Concepts

Setup

Rule 105

Game Concepts

Spaces

Rule 106

Game Concepts

The Play Area is a collection of logical Zones that are defined by their behaviors and relationships to Players. These Zones are grouped into The Board and Non-Board Zones.

Rule 107

Game Concepts

The Board

Rule 107.1

Game Concepts

Bases

Rule 107.1.a

Game Concepts

Each player has their own Base.

Rule 107.1.b

Game Concepts

Each Base is a Location. See rule 197. Locations for more information.

Rule 107.1.c

Game Concepts

Permanents and Runes controlled by a player reside in that player's Base.

Rule 107.1.c.1

Game Concepts

Permanents attached to Permanents controlled by a player may also be found in that player’s Base, regardless of their controller.

Rule 107.1.d

Game Concepts

Permanents and Runes in Bases are Public Information.

Rule 107.2

Game Concepts

Battlefield Zone

Rule 107.2.a

Game Concepts

The Battlefield Zone houses multiple Battlefields.

Rule 107.2.b

Game Concepts

Each Battlefield is individually a Location. See rule 197. Locations for more information.

Rule 107.2.c

Game Concepts

Battlefields and permanents at Battlefields are Public Information.

Rule 107.3

Game Concepts

Facedown Zones

Rule 107.3.a

Game Concepts

Each Battlefield is associated with a sub-zone called a Facedown Zone, a single logical space that a card can be put facedown in through various Game Effects.

Rule 107.3.b

Game Concepts

Each Facedown Zone has a maximum occupancy of one card.

Rule 107.3.b.1

Game Concepts

The maximum occupancy of a Facedown Zone can increase or decrease.

Rule 107.3.b.2

Game Concepts

If the maximum occupancy of a Facedown Zone decreases to a number less than the number of cards currently located there, the controller of that Facedown Zone must put a number of cards equal to the difference in the trash from the Facedown Zone.

Rule 107.3.c

Game Concepts

Cards can only be placed in or occupy the Facedown Zone if the controller of the card also controls the associated Battlefield.

Rule 107.3.d

Game Concepts

If a player loses Control of a Battlefield, any cards in the Facedown Zone associated with that Battlefield are removed during the next Cleanup. See rule 318. Cleanups for more information. See rule 421. Hide for more information.

Rule 107.3.e

Game Concepts

Facedown Zones are not locations.

Rule 107.3.f

Game Concepts

Facedown Zones are Public Zones, though facedown cards located there are Private.

Rule 107.4

Game Concepts

Legend Zone

Rule 107.4.a

Game Concepts

The space for each player's Champion Legend.

Rule 107.4.b

Game Concepts

This is not a location.

Rule 107.4.c

Game Concepts

The Champion Legend here is a Game Object. See rule 119. Game Objects for more information.

Rule 107.4.d

Game Concepts

The Champion Legend cannot be removed, moved, or displaced from this zone.

Rule 107.4.d.1

Game Concepts

Some effects may add a legend card or token to the Legend Zone. These legends are not Champion Legends.

Rule 107.4.d.2

Game Concepts

Non-Champion legends may be removed from the Legend Zone. They cannot exist in any zone other than the Legend Zone or Banishment.

Rule 108

Game Concepts

Non-Board Zones

Rule 108.1

Game Concepts

The Chain

Rule 108.1.a

Game Concepts

Cards and abilities are placed here as part of the process of being played. See rule 327. Chains for more information.

Rule 108.1.b

Game Concepts

Cards and abilities on the Chain are Public Information.

Rule 108.2

Game Concepts

Trashes

Rule 108.2.a

Game Concepts

Each player has their own Trash.

Rule 108.2.b

Game Concepts

This space is where cards are placed when they are killed or discarded, when they finish being executed as spells, when they are moved to the trash as an effect, etc.

Rule 108.2.c

Game Concepts

Cards in each player’s Trash are unordered. Their sequence does not matter, and they may be reorganized.

Rule 108.2.d

Game Concepts

Cards in a player's Trash are Public Information. See rule 128. Privacy for more information.

Rule 108.3

Game Concepts

Champion Zones

Rule 108.3.a

Game Concepts

Each player has their own Champion Zone.

Rule 108.3.b

Game Concepts

The space each player puts their Chosen Champion at the start of the game.

Rule 108.3.c

Game Concepts

The Chosen Champion cannot be returned to this zone by normal means.

Rule 108.3.c.1

Game Concepts

If a Chosen Champion is instructed to be returned to this zone, it can only do so if there is not a card already in this zone.

Rule 108.3.d

Game Concepts

The Chosen Champion can be played from here as normal, following the rules of Playing a Card. See rule 349. Playing Cards for more information.

Rule 108.3.e

Game Concepts

Cards in a player’s Champion Zone are Public Information.

Rule 108.4

Game Concepts

Main Deck Zones

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